Ob es nun an manchen Spielern oder an bestimmten Fehlern im Server an sich liegt, kann ich nicht sagen, aber der Server scheint, öfters neu zu starten.
Wobei massive Benutzung von Redstonetechnik bzw. -Lampen nicht ganz unschuldig dran ist.
Aber es gibt seit wenigen Tagen ein Update des Servers.
Hier die Fixes:
Added:
Added SpawnReason.SLIME_SPLIT. This allows plugins to be notified when a slime splits. See BUKKIT-790 for more information.
Added configurable per chunk entity spawn limits (separated by type). See BUKKIT-1565 for more information.
Made permissions.yml registration easier. See BUKKIT-1499 for more information.
Fixed:
Improved performance of calculations to stop entities from clipping through walls.
Potentially improved overall performance.
Fixed issues with incorrect blocks being reported to plugins causing protection plugins to fail, among other things.
Fixed duping issue when plugins listen to and perform code within chunk related events.
Persist PlayerDeathEvent values. See BUKKIT-1521 for more information.
Set current recipe to null when a recipe isn't found. See BUKKIT-1456 for more information.
Properly call EntityDeathEvent for mobs. See BUKKIT-1519 for more information.